In handheld mode, the game is played entirely with the touch screen. Handheld is definitely my preferred way to play. While at first you’d think this should work about as well as point-and-click games on the Wii, the Switch’s reliance on a gyroscope with no IR tracking leads to a need for constant recalibration. When playing on the television, you’ll use a single Joy-Con as a motion controlled pointer. Playing it was an absolute joy, finishing it was a chore.Įyes of Ara is somewhat unique in regards to its controls. This isn’t uncommon for this type of game, but as I slogged back through a swamp of loading screens, the affection that I had only moments before held for Eyes of Ara started to slip somewhat. However, at the very end of the game it becomes clear that some of those rooms that seemed optional were absolutely necessary. You will also spend quite a long time in each area so the loading screens feel rare and almost became a sort of reward making it clear that I had progressed. This isn’t a problem for the majority of your journey since you’re moving in a single direction with little need to backtrack. Moving between them brings up a somewhat lengthy loading screen. The castle is separated into unique segments that load in separately. I noticed as I progressed through the castle that there were a multitude of rooms I hadn’t solved, yet I was given access to the next area anyway. I felt like a genius every time I solved one but I never felt the desire to throw my Switch in frustration. They were challenging without being needlessly obtuse. In general though the puzzle designs were excellent. It took some trial and error to figure out if I was supposed to be paying attention to the color of the stars or whether or not they were filled in. I immediately understood where this equation needed to be applied but the puzzle it related to had white and black stars. For example, one note gave me an equation using filled in and outlined stars. I did occasionally find a clue to be a bit vague in that I knew what it wanted me to do but couldn’t always pick out some arbitrary detail. I never found myself trying to use everything on everything as is so common in these sorts of games. The puzzle design in Eyes of Ara is, overall, some of the best I’ve seen in quite a while. On top of this, these notes often serve as hidden hints for solving complex puzzles. While supplementary reading in games usually doesn’t hold my attention, the story is very well presented in small bursts that quickly drew me in. Throughout the castle you’ll pick up journal entries and notes that serve to flesh out the story of the man who lived here. You arrive by boat and find the castle empty, save for strange blue lights that move with a ghostly freedom through its many rooms. Eyes of Ara attempts to tap into that largely lost art and returns with a surprisingly engaging and thoughtful point and click adventure.Įyes of Ara is a first-person, point-and-click adventure game set in a castle on a remote island. In the early to mid nineties, games like these stood at the forefront of atmospheric storytelling. Chapter 3: The laboratory PC's display has been updated to further clarify that two steps are required to unlock the PC.As first-person adventure games like Myst and The Journeyman Project moved from mainstream success to niche curiosity, the genre has struggled to remember its once held depth.Chapter 1: The six-tile ceiling puzzle has been changed to only require the tiles to be rotated into the correct orientation, and no longer requires this to also be done in the correct order, hopefully saving me from answering emails about this until the end of time.Visually you shouldn't notice anything different, but this does bring with it a bunch of performance optimizations under the hood, so users running on older PCs may experience better performance. The game has been updated to use the latest version of Unity. The first time you load the game after downloading this patch this will default to 60fps. This will allow you to cap the frame rate to your desired limit (or unlimited), such as when syncing the FPS to your monitor's refresh rate. What's this, a new patch for The Eyes of Ara? That's right! Patch 1.5 is now live, and with it comes a few optimizations and improvements:Ī new Limit Frame Rate option added to the settings menu.
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